Information, Communication & Entertainment
Enterprise 2.0 (E2.0) is a three-part series that explores the use of social networking and collaborative software tools in the workplace.

In this last report of the series, we examine the experiences of several industry leaders as they move toward making E2.0 an integral part of their operations. As our interviewees agreed, it is no longer a matter of whether a company should adopt E2.0. The questions are when and how.
Keeping up to date with the very latest and most pressing issues facing your business can be a challenge and, while there is no shortage of information in the public domain, filtering and prioritizing the knowledge you need can be time consuming and unrewarding.

This publication explores challenges and opportunities in meeting next generation customer needs, based on interviews with over 3,500 cell phone consumers worldwide.
The thought leadership publication from KPMG’s Information, Communications & Entertainment practice.
Covers the rapidly growing problem of counterfeit technology products that pose a significant threat to revenues in the technology industry and can increase the costs of service and warranty, and erode brand equity.
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